For this scene, I created a large mix of unique and modular assets to use in a kit to build out the environment. For the architectural pieces, these were made on a grid so that they would snap together easily and allowed for modular use throughout the scene. The assets were modeled in Autodesk Maya then textured with Substance Designer, Substance Painter and Adobe Photoshop. For the foliage, I created most of the assets in SpeedTree but there were some plants that I individually modeled and mesh painted onto the ground. For the finer details, such as twigs, I utilized the Megascans library to help polish off the work I had done.






AC Unit

AC Unit

Wireframe, 34,652 Tris
Mall Directory

Mall Directory

Wireframe, 476 Tris
Tileable Materials


